---  Project Visitor --- Patch Notes ---
 

February 24th 2019 Update – 1392

Features

Tweaks

February 1st 2019 Update – 1389

Tweaks

Fixes

December 6th 2018 Update – 1385

Features

 ****If the patch fails, re-run the installer (no need to uninstall) and re-patch****

 

November 19th 2018 Update – 1382

Features

Tweaks

Fixes

 

June 3rd, 2018 Update – 1377

Features

Tweaks

Fixes

 

March 3rd, 2018 Update – 1376

Tweaks

 

December 21st, 2017 Update – 1371

*If this patch fails for you, please run the new installer and relaunch PV*

Features

Fixes

 

October 5th, 2017 Update – 1370

Features

Tweaks

Fixes

 

September 23rd, 2017 Update – 1369

Tweaks

 

September 6th, 2017 Update – 1368

Features

Tweaks

 

August 14th, 2017 Update – 1367

Tweaks

 

July 27th, 2017 Update – 1365

Info

Tweaks

Fixes

March 23rd, 2017 Update – 1363

Tweaks

March 6th, 2017 Update – 1363

Tweaks

March 1st, 2017 Update – 1362

Fixes

February 28th, 2017 Update – 1361

Fixes

February 27th, 2017 Update – 1360

Fixes

February 27th, 2017 Update – 1358/1359

Features

Fixes

Tweaks

July 27th, 2016  Patch – 1357

Fixes

July 25th, 2016 Update – 1356


Features

Fixes

Tweaks

May 31st, 2016  Update – 1355
Features

Fixes

Tweaks

April 26th, 2016  Update – 1354

Fixes

April 24th, 2016  Update – 1353

Fixes

Tweaks

April 8th, 2016  Update – 1352

Fixes

Tweaks

April 2nd, 2016  Update – 1351

Fixes

Tweaks

  • Reworked some of the previously changed RP values
  • Tweaked Hawk, reduced knockback

March 31st, 2016  Update – 1350
Features

  • Added pop-up for when you will lose asset protection for over asset limit
  • New custom avatar for Vengy

Fixes

  • Fix for rovers not animating correctly when they walk
  • Fix for bad state NC letting you relocate buildings(which could break you account)
  • Fix for occasionally invisible chat
  • Fix for accounts that would get stuck at login screen and could not finish login
  • Fix for Super Heavy Well causing extra TU drain when build in camps

Tweaks

  • Can no longer teleport other players with your teleport matrix
  • Reflectivity, Grounded Wires, Vulcanization, EM Shielding bumped to 10% res
  • Cleaned up some less than useful client log messages
  • Redo of the bulk settings for all levels
  • Tweaked RP on low level jitters
  • Switched extended rover grouping keys around (Alt#-Assign, Shift#-Select)

February 9th, 2016  Update – 1347
Fixes

  • Fixed for the off by one max camps before losing protection
    • Added warning popup when you claim a camp that will cause loss of asset protection
  • Tweaked the alt-f4 timer to reset more quickly

February 6th, 2016  Update – 1346 

Tweaks

  • Maximum number of camps before asset protection is removed
    • Max camps is 5 (not including your main)
  • All accounts now start with one of all the hoverboard mods

February 3rd, 2016  Update – 1345
Fixes

  • Fixed custom avatars, set back to regular stats
  • Fixed the bulk limits for lower levels so they make sense
  • MDN signature on login shows up in MDN channel
  • More DB calls when switching mains
  • More DB calls in regards to offline V$
  • More DB calls when setting group numbers
  • Reverted + rover problem to fix rover deselecting issue
  • Fix for negative age visitor camps
  • Fix for ARM not saving and loading templates properly
  • Extended rover grouping commands now reserved

Tweaks

  • Cut knockback of Hawk turret in half
  • Mini lord guns are avatar only again (left over from Armageddon)
  • No raiding points for tanking avatars

January 28th, 2016  Update – 1343
Features

  • New additional assignment groups for rovers
    • Assign additional groups with Shift + 1..9 to assign
    • Access new groups with Alt + 1..9 to select
    • Standard is still Control 1..9 and the number to select

Fixes

  • Fixed the returning rover without the + problem 

January 28th, 2016  Update – 1342
Fixes

  • Fixed for all the game pauses from previous update
  • Fix for Nerve Center collapsing when building jitters

January 28th, 2016  Update – 1339
Fixes

  • Fixed for rovers returning from another camp and can't expand rovers items
  • New client code for playing weapon animations (once they go in)
  • Fix for database saving problems such as claiming camps not saving

Tweaks

  • Hotspot reset camps start at seven days old instead of zero days old
    • Camp auto reset on the fourteenth day
    • Bypasses the whole orange timer problem
  • Added protected assets as a separate value from required assets to raid
  • Level 10 rewards now gets appropriate items
  • Recycled jitters are tracked better so we know which items are affected
  • Fix for Advanced and Info dialogs causing backpack jitter lists to grey out

January 20th, 2016  Update – 1339
Fixes

  • Fixed for chat text coloring problem

Tweaks

  • More splash for Hawk projectiles
  • More splash for repair gun
  • Camp 6 arena forced to being a flat camp
  • Auto logout has been turned off
  • More backend checking and logging related to account specific crashes

 

January 15th, 2016  Update – 1334
Features

  • Launch with full reset of game!
  • New installers for both Windows 7 and Windows 8/10

Fixes

  • Fixed problem when you purchased a jitter pack and the camera would stick

Tweaks

  • Leech has increased speed and capacity
  • Pre-ARMAGEDDON stats put back
  • Level 50 rewards now includes an ARM building
  • Stats tracking changed from 7 days to 30 days from your last logins
  • Increased capacity of avatars, lord avatars, and overlord avatars
  • Camp 6 arena now defaulted in camp marks list
  • Camp 6 arena has custom world view icon
  • All terrains have been reset
  • MDN size reduced to a max of 10 

January 1st, 2016  Update – 1333

Fixes
 
  • Asset restrictions for older camps work properly now

Tweaks

  • Great Lord Weapons can be used on rovers for ARMAGEDDON
  • Bulk on Combat Blimps reduced so they can be used for ARMAGEDDON
 

December 22nd, 2015  Update – 1332

Fixes
 
  • Buying jitter packs no longer locks the camp view

Tweaks

  • Mini Lord Weapons can be used on rovers again

December 7th, 2015  Update – 1331
Features

  • New Armageddon avatar stats for upcoming event

Fixes

  • Stats command now includes defense points and spent defense points
  • Fix for not receiving raiding point system messages
  • Fixed games ability to dynamically set numerous system settings
  • Fix for ARM building generating rovers with the wrong bulk

Tweaks

  • Adjusted the splash damage of the Hurricane down a bit


November 1st, 2015  Update – 1330
Features

  • New defense point systems
    • Camps earn defense points protecting itself even while your offline
    • You can spend defense points to buy uber-packs
    • New defense points statistics
    • Market screen updated to include new options
  • Can purchase uber-packs with large amounts of visitor dollars 
  • New dgVoodoo application that controls how project visitor is displayed
    • Run PV in a window, fullscreen, and different resolutions
    • Lets PV now run on windows 8 and windows 10, in a window
    • Lets you alt-enter in and out of fullscreen win7/8/10
    • Big thank you to the creator of dgVoodoo for letting us use his creation

Fixes

  • Fix the the free to play warning message about multiple machines so its readable now
  • Fix so that the large walls now use the new textures
  • Fixed the free to play message that the level cap is 40, it was incorrectly saying 50
  • Fix for hotspot beacons causing a occasional crash when going in and out the the nerve center

 

May 23th, 2015  Mini-Update - 1328/1329

Fixes

  • More fixes for synchronizing data when building using the ARMs

 

May 18th, 2015  Mini-Update – 1326/1327/1328

Fixes

  • Still working on fixes for the new walls
  • Fixed the chat channel problem when switching system console and then other channels 
  • Updated the visitor icon again, making it not as blended as the rest
  • Fixed a problem of missing carriage returns in the system console

 

May 15th, 2015  Update – 1325
Features

  • Rover templates (ARM building)
  • More fixes to the ARM, now maintains the details list so you can see your counts
  • Chat is now broken out by channel, not just for sending but for receiving as well
    • Chat buttons blink when chat is received on the channel and you are viewing a different one
  • New pointers, cursors, transium icon and world icons
  • New flame and explosion effects for some flame weapons
  • New wall textures and curved walls

Fixes

  • Fix for multiple login attempts clearing out the previous login
  • Fix for server crash when attempting to flush out hung login
  • More crash fixes associated with the hotspot beacons
  • All assets count even when your production goes below the minimum required
  • Fix for ancient crashing problem when jitters in a bad state
  • ARM building waits for server to complete each request, this fixes getting rovers in weird states
  • %yell command actually works now

Tweaks

  • Colossus now supports all weapon classes

 

March 13th, 2015  Mini-Update – 1322
Features

  • ARM building now remembers your template selection after pressing the build button.  

Fixes

  • Hotspot beacons now auto fade out after sixty seconds.

 

March 10th, 2015  Mini-Update – 1321
Features

  • When in the Nerve Center, beacons will appear over hotspots making them easier to find.  

Fixes

  • Reverting the exploding of all items into jitters, back to how it was before.

Tweaks

  • Premium players now have a 2 million V$s of built asset protection.
    • You cannot be raided once you fall below that limit.  You also cannot raid once below that level.
    • This does not apply to free to play accounts. 

 

February 10th, 2015  Mini-Update – 1320

Fixes

  • ARM, added check for avatar only weapons.

Tweaks

  • When banned from world chat you are now banned from all chat.

 

February 7th, 2015  Mini-Update – 1319
Features

  • Visitor camps that are less than the required age for non-premium players to conquer are orange.  

Fixes

  • Exploded items no longer toss our transium in jitter form.

Tweaks

  • Only need to match the asset requirement when attacking, not needed for defending camps.
  • Premium players must wait 24 hours to conquer a camp

 

February 1st, 2015  Update – 1318
Features

  • Rover templates (ARM building)
    • This activates the ARM building, which now has a special deploy button
    • Can scan existing rover combinations in the paddock
    • Can store up to six rover templates
    • ARM screen will show the count of items you have
    • Items to build must be in regular building factories and not in warehouses
    • ARM has build option to auto assemble the rover and build it in completed form 
  • Visitor camps need to be three days old before they can be conquered by a premium player
    • They need to be six days old for non-premium players 

Fixes

  • Message about player entering camp had the camp name, removed, just has the number.
  • Fix players spamming camp with black market pack retrievals
  • Possible fix for the looping click sound.
  • Fix for ARM building so it can scan high flying rovers such as the Halo

Tweaks

  • Corrected the FP7 weapons to have correct bulk listed in inventory pages.
  • Hurricane turret damage significantly increased (per shot)
  • Changed PV startup to just use the one splash screen
  • Vampire Modifier and Kevlar Dampeners now also add +1 firmpoints
  • If you are non-premium you cannot go to an enemy camp unless it is three days old
  • Camp conquering now also requires destroying the teleport matrix
  • You are required to have two million in assets to raid an enemy camp
  • All items in a building or on a rover when destroyed will turn into jitters
    • Exploded parts will no longer remain built when tossed onto the terrain

{...} Years of updates prior to this, see previous patch notes on the website and forums.