December 20th 2023 Update – 1424
Tweaks
Tweaked the minichaos to have a bit less range and splash
Locking your main prevents you from receiving alerts from attackers
Auto-logout is back on, performing game actions or locking camp prevents logout
Fixes
October 27th 2023 Update – 1423
Features
New iconic 10six obelisk
Tweaks
Adjusted PVE guardians
Middle waves of Guardians difficulty reduced
Fixes
November 10th 2022 Update – 1422
Features
Your rovers can be transported by Displacement Gates once again
Tweaks
Improved PVE guardians to reduce potential exploitations
Early waves of Guardians difficulty reduced
More RP for destroying Guardians camps
Fixes
February 11th 2022 Update – 1421
Features
Your rovers in PVE camps will no longer splash damage other players rovers
Tweaks
Improved PVE guardians to reduce potential exploitations
Ability to lock accounts to reduce password sharing
Fixes
Janurary 12th 2021 Update – 1418
Features
Your rovers in PVE camps will only attack Guardians and not other players rovers
Tweaks
Improved the player camp info screen adding arrows to indicate you can sort
Lots of background work done for the upcoming trade house
In the meantime, corpnet is non-functional
Over the jit limit message now much more visible
Fixes
July 20th 2020 Update – 1417
Features
Info dialog is now sortable
All columns can be sorted ascending and decending by clicking on the name of the column
Tweaks
Improved the rewards for earlier attack waves in PVE
Reduced build time of teleport matrix
Cut the reset hotspot cost in half
Smoothed out the odd ledge for assets required in levels 20 to 30
Fixes
June 13th 2020 Cumulative Update – 1416
Features
All patches and updates since the last version release (March)
Guardian count left is displayed in world view when you click on a PVE camp
Guardians come in waves, waves get harder as you progress, rewards get better
In NC mode, you can see the fire ranges for rovers when you select them
Alt + Shift will select 5 from a stack now
Tweaks
Mountains of tweaks to Guardians hit points, damage, resistance, mods they wear, etc
Thank you to our Community for helping to fine tune all that stuff!
Increased TU drops from Guardians
Added Reward tiers, further you get the better the rewards
Visitor camps need to be 5 days old to turn into PVE camps
PVE camps will reset back to visitor camps after 14 days
Main Guardian buildings are invincible until you defeat all the Guardians
Weaponless rovers are selected last (so your erts last longer)
MLGS are in uber packs again
Mines moved to the wells/silos filter list instead of being part of the turrets list
Fixes
March 23rd 2020 Update – 1399
Features
PVE Beta Updates
PVE camps will revert to visitor camps at the same time the hotspots reset
World view camp data shows Guardians left to kill
Fixes
March 21st 2020 Update – 1398
Features
PVE Beta Updates
Modified the specs on the non PVE guardian rovers/weapons
Modified guardian rovers given out as PVE rewards(30% chance)
Can get a lord rover or a guardian rover as reward
Fore each PVE rover killed
Goes directly into backpack, no jit to pick up
Uber packs given out as PVE rewards (10% chance)
For each PVE guardian killed
Pick up in your NC
Vamp mod removed from all PVE guardians
Tweaks
MLGS are in uber packs again
Fixes
March 21st 2020 Update – 1396
Features
*New* PVE Beta!
Visitor camps can become PVE guardian camps
Events can spawn when Guardians feel overwhelmed
Killing Megalith gives you an uber pack
Guardian Rovers have to be destroyed before buildings
Lots of tweaks we can do so hang tight
Guardians to destroy displayed where clock is
InvincibleGuardian Buildings Hit points are purple
Visitor camps must be five days old
*New* F11 for taking a screenshot
Tweaks
HP100 and Mini Chaos can target avatars again
Chaos Mini can target rovers again, HP100 cannot target flying rovers
Repair Gun, more range, more splash, more healing
Fixes
October 11th 2019 Update – 1395
Tweaks
Enemy rovers can once again fire from the perimeter
Fixes
September 29th 2019 Update – 1393/1394
Features
*New* Female lord avatar
*New* support for group number of rovers in teleport
Highest HP and most healed go first
Tweaks
Decoy well updated to look like new well design
Fixes
February 24th 2019 Update – 1392
Features
*New* Increased tu production for guardian camps (future PVE)
*New* Smoke and fire on buildings when they are damaged
Tweaks
More tweaks to terrain bushes/rocks/crystals/trees
Tsunami, slight increase to range, slight increase to splash
Treb turret, slight decrease in damage
Recuperative armor, slight decrease in movement penalty
February 1st 2019 Update – 1389
Tweaks
Email alerts no long contain the raiders name
Email alerts can take up to two hours to be sent (1min to 2hrs)
Slight increase to Hydra's range
Defenders now require appropriate asset levels to defend
ARM costs reduced 50%
Enemy rovers can no longer fire from perimeter
Enemy rovers must get 50% closer to force field to teleport out
OU, increase in damage, faster firing, more hit points
Beam Turret, slight increase in damage, increase in hit points
HALO, slight reduction in movement speed, slight reduction in flying height
Recuperative Armor, movement penalty added
Chaos Turret, slight range increase, hit points increased
Trebuchet Turret, increase in damage, increase in hit points
Hellpit, slight increase in damage, slight increase in range
Phoenix, slight increase in range
Regenerator, large increase in bulk
Medkit, small increase in bulk, slight decrease in healing
Barrage Turret, decreased damage, increased the number of shots
Tsunami, slight decrease in range, slight decrease in splash
Fixes
December 6th 2018 Update – 1385
Features
*New* XMas Tree for the Holidays
****If the patch fails, re-run the installer (no need to uninstall) and re-patch****
November 19th 2018 Update – 1382
Features
*New* Instant and Modded Uber base kit available in Black Market.
Replaced Paltalk with Vengys Vent on blimps
Tweaks
Reprocessing of all the over amplitude weapon sounds
Shadow Mark rover is now tagged as a flyer
HP100 fire rate reduced slightly
Minichaos damage increased slightly
Transteel projectile damage slightly increased
Spotter Tower now buffs turrets
Megalith and Guardian Blimp FP increased
All Guardian rovers can carry any weapon class
Fixes
June 3rd, 2018 Update – 1377
Features
*New* Weaponized Nerve Centers! One new one for each corporation.
Levels 1 to 10 can start with 10 camps, 20million and V$ cap increase
Redo of buttons, comm buttons, HUD buttons, world view buttons (thanks Wrathx!)
Updated art for campmarks and side screens
Level rewards for level (40, 60, 70, and 80) receive a new weaponized NC
New inventory pages (website and in game) for both new NC and mounted weapon
Tweaks
Reduced all avatars movement by 15% since bulk no longer impacts movement
Changed mule to pickup built items and turn them into jitters (armor, weapons, mods)
If a mules is destroyed in an enemy camp all contained items with dura out.
Hotspots will no longer disappear if you turn down the video details too low.
Some fixes to crashes when running the in game browser and looking at inventory files.
Fixes
{...} Years of updates prior to this, see previous patch notes on the website and forums.